WebJul 1, 2024 · glfw: io.MouseDrawCursor is false and NoMouseCursorChange is true. ocornut added the backends label on Jul 1, 2024. sonoro1234 closed this as completed on Jul 1, 2024. foxnne mentioned this issue on Sep 20, 2024. zglfw/zgui: Added ability to set standard cursors and keep zgui from overriding. michal-z/zig-gamedev#117. WebSep 2, 2016 · first the newer one is executed (you can use the right mouse button to move the cube) and when you close it, the old one is executed. (you can use the left mouse button to rotate, the right to move and the middle button to zoom but not the wheel it didn’t worked) That way you may understand better what i want to do.
Getting GLFW mouseclick just once in a do-while loop?
WebThe supported attributes are GLFW_DECORATED, GLFW_RESIZABLE, GLFW_FLOATING, GLFW_AUTO_ICONIFY and GLFW_FOCUS_ON_SHOW. GLFW_MOUSE_PASSTHROUGH. Some of these attributes are ignored for full screen windows. The new value will take effect if the window is later made windowed. WebFeb 28, 2024 · after you’ve created your window, call this function: glfwSetCursorPosCallback (window, cursor_position_callback); that sets a “function pointer” to a certain function YOU have to provide, that function has to look like this: void cursor_position_callback (GLFWwindow* window, double xpos, double ypos) { } etpn db full form in electrical
Python + GLFW + OpenGL - Qiita
WebOct 6, 2024 · GLFW mouse passthrough does not appear work when lines 73-77 of imgui_impl_glfw.cpp exist. I would submit this in a PR, but I'm hesitant as comments on those lines seem to suggest its for some support reasons, so by removing them I might be messing something else up. WebA tag already exists with the provided branch name. Many Git commands accept both tag and branch names, so creating this branch may cause unexpected behavior. fire: trapped on the 37th floor